Which Class Does Most Dmg Rotmg

Which Class is Right For You?

In RotMG there are a variety of classes. Each with their strengths and Weaknesses.
Here are some basic guidelines in case you have trouble deciding what class you like.
Remember, if you keep dying sometimes its good to try something new!
Priest:
One of the easiest classes to play and also one of the most likable. The priest is also relatively easy to max (the one challenge being to get a lot of wis). The heal makes it a great class in groups, and you can farm in godlands without farming for potions or returning to nexus for a heal. Priests are also great for soloing dungeons. The major disadvantage with a priest class is the low damage output, which makes killing gods very slow, and soulbound drops slightly harder to get.
Sorcerer:
Sorcs are very good at getting sb damage on gods, especially when farming in large groups. Their special doesn't need to aimed, and can hit multiple enemies. Like priests, however, they have large range but low damage output. Unlike priest, however, they have little defense and no heal, making them not ideal to do dungeons or hunt gods alone.
Necromancer:
A really great class to farm in godlands. Necromancers can kill gods very fast, are relatively easy to play because of their range, and can heal. Their heal is somewhat unreliable, so occasionally they might consider having a few hp pots in backup. Necros can easily get sb damage and can solo dungeons well. One disadvantage to necros might be that in large groups their heal causes major lag (lagromancers). Necros are also robe classes, so they should be careful when low on hp (unlike priests who can almost always guarantee hp above 50%).
Wizard:
Wizards are one of the most offensive classes. Their spells make it easy to smite enemies from a long range, especially if you play in de-centered mode. Wizards also have one of the highest overall stats and expensive equipment, which makes making a maxed Wizard quite expensive. Wizards are one of the best classes to get sb damage, and can kill gods incredibly fast. One disadvantage is that the wizard is a robe class without a defensive ability. This means an unmaxed Wizard might have some difficulty completing dungeons solo.
Mystic:
A great Mystic can be a great asset to a group, but a terrible one could be largely hated by the group. Mystics are very tactical. Their stasis can be used to crowd control, escape enemies or allow group members to get into better attacking positions. They have high range and low defense. Their main drawback, however, is that they lack the firepower that Wizards and Necros have, which makes them less efficient solo.
Rogue:
Rogues are one of the best solo classes. Their ability enables them to kill pretty much anything alone. Given time, they can solo almost any event god or dungeon. In groups, a rogue has to be a little bit careful, but their ability is still useful to sneak behind enemies. Rogue's cloak can also enable them to skip large segments of dungeons, which makes dungeon farming efficient. Rogues have moderate range and moderately low damage.
Assassin:
Assassins are primarily used to get soulbound loot. It is extremely easy and relatively safe to lay large numbers against bosses using an assassin. Assassins have medium range, moderately low damage, and moderate armor. They are not very spectacular when farming gods or doing dungeons.
Tricksters:
Tricksters are a very tricky class :). Their special can be used in a variety of ways. They can teleport to better firing position, teleport away from danger, or create decoys to divert enemy fire. They are, in my opinion, extremely fun to play, albeit a bit risky. It takes a considerable amount of skill to effectively use this class, however, the way that you play tricksters is very different from the way you play most other classes. I think it's worth a shot to try this class out.
Archer:
Archers are one of the most popular class. The stronger bows can fire 3 arrows at once, and each arrow pierces. This gives archer a potentially high damage output and makes them ideal for crowd control. Their range is slightly lower than staffs, but their armor/hp is better than robes. This makes them ideal to farm gods, granted they bring potions or farm with a healer. The quiver gives an extra dex boost, making them slightly more offensive than huntresses. Their ability restricts the movement of the enemy, enabling the group to attack it. Archers are stronger closer up because more arrows can hit the target.
Huntress:
Similar to the archer, the huntress has 3 arrows that pierces, making them have potentially high damage output and ideal for crowd control. Their special adds to their ability to crowd control and could give a tactical advantage when ambushing enemies (and dragging them onto traps). Like archers, Huntresses are stronger the closer they are to the enemies.
Paladin:
Paladins can heal and boost allies, which make them a beloved addition to any group. They have high armor, damage, but have low range. Although their low range may make it someone tricky to fight gods in swarms, their heal means that they can easily take on gods in small groups. If they are in a group with a warrior, the whole group can do immense amounts of damage. Like all sword classes, their low range could be a bit tricky, especially to newer players.
Knight:
Knights are the ultimate tanks. A maxed knight has a whooping 40 max def. The knight special can stun, which is great for taking out enemies in groups, or dealing major damage solo. Knights are very strong when there is a healing class nearby. Like all sword classes, their low range could be a bit tricky, especially to newer players.
Warriors:
Warriors can boost their speed and everyone else's dex. They are agile, and can do immense amount of damage in short bursts of time. A really skilled warrior can minimize damage taken. Warriors are great in groups, and often if they are with a paladin, the double boost is a powerful combo. Like all sword classes, their low range could be a bit tricky, especially to newer players.

Get RotMG Max Stats Realm of the Mad God Maxing Service It takes time to get max stats in RotMG. With our Realm of the Mad God maxing service you will get maxed stats within just 1 hour. Simply contact our live chat to arrange delivery after placing your order. We will trade all the potions over to your character so you can drink them and max out your stats. Jun 07, 2014  The Preist has the ability to heal himself and those around him, but does very little damage compared to most other classes. Although, the preist is a wand user and as such has the greatest attack range of any other class. Eventually you will unlock the Rogue. The Rogue is a very special class requiring quite a large ammount of skill. Jun 29, 2017  Buffing a class might be easier but does not make sense in the long run. At one point there will always be a class with the least damage while bosses die. There is no correct order for maxing, and it varies by class. Dexterity is easy to get given the common and easy nature of the Sprite World. This stat helps with damage, and should be maxed early on. This may be more difficult for certain classes with higher caps. Speed drops in Snake Pits and Haunted Cemeteries. Representation and calculations are not guaranteed to be 100% accurate and might vary from the actual game. Data from version X28.1.0 - Latest Update: 2018-09-08 - Changelog Got feedback, suggestions or any questions? Mar 18, 2016  Assassin has the most burst dmg but people really don't like them because they cause so much problems in 4 man dungeons. Destroyer does insane dmg but they help there team even more by grabbing. FM does insane dmg but if your rotation and reflex are bad, its not a class you want to play. 136 rows  The DPS is calculated by assuming the character is fully maxed in ATT and DEX, is wearing no ring, and is wearing their Tier 13 armor and Tier 6 Ability. This gives an idea of the general DPS the class is capable of. For even more values, see dexterity versus attack and class comparisons. Key: APS = attacks per second. SPA = shots per attack.

RotMG Certainly Pro Guide by XXSonGokuXX

So here is my way how to make self a pro,or at least certainly pro.With my basic skills of english i can make finally my own topic.This guide should help a lot of players,who are somwhere between 0-20 stars,already learned price list,have some skills with godlands and some 1-3/8 characters died.And this is guide for players who likes long range classes, i dont have any skills with short range classes,so i am sorry about it. So,lets Start.

1. Godlands pot farming

Oh yes,our most important part of the game.Godlands are easiest way how to catch stat pots.Gods will drop you def,att and spd.

If you want to max your character, start first with def.If you will max other abilities,u will die foolish.I don´t to explain,why u should max def first,u would know that.

But wait, ,what class should i take to farm?, Of course Wizard,he is best class for pot farming.Don´t try to play with Priest,Necro or even Mystic (other classes big NO!!). Simple reason for why is wizard best class, is,that his ability covers the longest range of creatures.Dsphere spell´s average damage is 130 and overall average is 2600. With dsphere u will farm faster than any other class.

,So i took wizard and i am farming,what now?,

Don´t try to ,Wizard potting up,. U are not such skilled to do that.

Keep your def pots. Save them to vault,if you won´t have space,make another account.Farm with wizard until u get 25 def pots.Then pick your favourite class and max his def.
(Its up to you ,if you decide to save att and spd pots too.Highly recommended YES.)

,How many hours does it take?,

It depends on luck. Once you catch 2 defs in one minute,once 2 defs in one hour. My farming took 3 days,was playing 6-8 hours per day.

This is simple sub-guide how to have these 25 def pots the fastest way.

2. What after maxed def base?

With your farming skills and 25 def, u will not die in godlands.If you do,u are fool.
So,u have 25 def base.U can do event bosses now (cube,skull,LotLL,etc..). Don´t try to be very active in these events,maxed def doesn´t mean everything in game and u are not indestructible.Inflict SB damage,then stay back behind group and shot to boss.With this events u can max other abilities.

3. Last steps to max your character

And the longest work comes out. Maxing Def,wis,att,dex,spd is easy. But u are just 5/8. U need to max vit,life and mana.

Rotmg

I prefer to max life first out of these 3 abilities.Then Vit and last is mana.

Congratulations,you are now 8/8.It took so long.Be sure that u will die many times 1+/8 before u will be 8/8.

Step after 8/8 is find and equip the highest stuff.

And the last step after this all is to make many fame bonuses and continue with rising your base fame to be the best one in legends. My guide looks very simple to do that,but one of the worst things in this game is DEATH. My guide shows you also my skills,how i died and lessons to future,how to avoid death :

4. Advanced tips

1. To avoid your soon death,dont be so hyperactive in events (oryx included) and be first in the lines of attackers.Don´t go in oryx castle break walls and headless forward.behind walls are waiting 15 pets and u will get insta one second 300 dmg. Misstake!

Which Class Does Most Dmg Rotmg Ever

2. To avoid your soon death,be careful in dungeons,especially Undead Lair and again headless forward rush.There are monsters who are hitting 100 dmg and slow. if one of them hits you and they are 5-6,u will get pwned hard doesn´t matter how maxed are u.Misstake!

Which Class Does Most Dmg Rotmg Mean

3. How to psychically stand you death,when u was so foolish and died by no lag/spike.

This is special tip,which can save your whole Rotmg career.

Which

Here is example : Wizard, equipped T10 staff,T10 robe,Dsphere spell,Para HP ring.

U are making events,where u can get loot to your character. U will get T11 staff,which costs nowadays about 12-14 def. What will you do? ,Of course i will equip self to be better, NO!!! U f*** fool. Saw that such many people are doing this..

Which Class Does Most Dmg Rotmg 2

I am wizard 5/8. i dont have maxed life,vit,mana.I can´t equip Astral on self. Many people are maxing their chars with pots and stuff and doesn´t save reserve to vault.Until you don´t make reserve 50 def,don´t equip rich stuff on self. Remember that.
When u die and u will have reserve 50 def,u can easily max your char to at least 1/8 DEF. with other 25 defs its up to you what will you do.When u have reserve under 25 def, u will spend days of farming pots and u won´t want to play this game anymore..

Try to have lowest stuff until u will be 8/8. Those are undetectable changes when u have Necro 50-95 /Astral 55-100 or Magus/Elder.. Highly recommended to play with max T10 weap,armor,T4 ability and T4 ring until u don´t get reserve to stand your death.

Thank you for reading it,i hope it helped you. SxExVxExN .

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