The building aftershock collapse safety is quantified by performing IDA to collapse using sequential ground motions, where at each intensity, the structural model is subjected to a “damaging” mainshock ground motion followed by a “collapsing” aftershock ground motion. Note that the goal here is to assess aftershock collapse vulnerability.
Has anyone else been doing more damage with aftershock than with ancestral swiftness (lvl 60 tier talents)? The big thing Ive been noticing is how many more earth shocks Im getting off. Other things are that I dont ever have to worry about how im going to set up my maelstrom for full length flame. For example, Staff of Sliske with Aftershock 3+Invigorating1, and Precise4Equilibrium2 is best in slot for magic 2h weapons. P4E2 is more ideal than P5E1 for magic due to 4 tick autoattacks. P5E1 is the best of the best for Range and Melee. Only attempt these endgame gizmos at 120 invention. They are incredibly rare and expensive.
The Highest Dmg With Aftershock In California
The Highest Dmg With Aftershock 2017
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- By SuviviusHey everybody, i've been theory crafting for a while on a LON Condemn Crusader
https://www.d3planner.com/704716248
The main point of this build is of course focused around condemn but also equipped Justice Lantern and Akarat's Awakening. and passives+spell effects to reach an effective 100% block chance.
The main point of going with these items is to increase the dmg reduction compared to Unity and additional cooldown reduction from blocks with Akarat's Awakening - downside of the build is the lack of magical resistance - an other alternative was to swap the Coven's Criterion, although that still doesn't increase the survivability from magical damage, but basically makes one immune to any blockable attacks.
I would like to hear the thoughts you guys have on the build and if you guys have any other suggestions to alternative build paths.
Build:
Helm: Andariel's Visage
Shoulders: Pauldrons of the Skeleton King
Gloves: Magefist
Chest: Cindercoat
Belt: String of Ears
Pants: Swamp Land Waders
Boots: Illusory Boots
Bracers: Nemesis Bracers
Amulet: Hellfire Amulet of Strength
Ring 1: Justice Lantern
Ring 2: Convention of Elements
Weapon: Blade of Prophecy
Offhand: Frydehr's Wrath
Gems:
Helm: Flawless Royal Diamond
Legendary 1: Bane of the Trapped
Legendary 2: Bane of the Stricken
Legendary 3: Esoteric Alteration
Cube:
Weapon: Akarat's Awakening
Armor: Hexing Pants of Mr. Yan
Jewelery: Obsidian Ring of the Zodiac - By Necropolis928All credit goes to Wrechanoth @ DiabloFans.com: Link <--Direct link to Build
I have been using this build since the Necromancer was released
Nowhere near mid-tier build, but fun to play and fairs pretty nicely when completing season journey. - By FriedbonesI came to Icy Veins to setup my Elemental Shaman only to find your Talent setup does not match what is offered in the game presently. Below I have listed what I see in my current in-game talent setup and bolded those items that do not match your setup at all.
Current in-game Talents listed: Your Listing:
15 Exposed Elements Echo of the Elements Elemental Blast Earthen Rage 30 Aftershock Master of Elements Totem Mastery Call the Thunder 45 Spirit Wolf Earth Shield Static Charge 60 High Voltage Storm Elemental Liquid Magma Totem Master of the Elements 75 Nature's Guardian Ancestral Guidance Wind Rush Totem 90 Earthen Rage Primal Elementalist Icefury Surge of Power 100 Unlimited Power Stormkeeper Ascendance I thought someone here should know about these differences because it appears there has been no update recently to your setup. I know that I personally would appreciate an update so that I can adjust my in-game setup to work better. - By NireasI usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous 'Standard' choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two 'underdog' talents will earn their spot in the class guides.
Thank you for your time reading this.
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