How Much Dmg Reduction The Spectral Have

  1. How Much Dmg Reduction The Spectral Have One
Hello, everyone. I've done some testing on the Armor calculations, and I'd like to share the results.
First off, let's look at what Armor does for the player. Armor is a stat that reduces the damage of incoming physical attacks from enemies. The exact amount of this damage reduction depends on a few things: the amount of Armor the player has equipped through gear, abilities, and talents, as well as the level of the player and the level of the attacking enemy. I found a formula available online for the physical damage reduction calculation for level 60 players here: http://wowwiki.wikia.com/Armor. However, after testing this formula as compared to the paper doll stats in the game client, I have come to conclude that the formula provided on this page is not correct. It appears that on Nostalrius Begins, the '59' in this formula is instead '60'. That is:

This means if you have 70% reduction as you say, you will reduce a hit of a jellow mob by quite a bit less. Rule of Thumb: You need 10'000 Armour to reduce a 1000 dmg hit by 50%. You need 5'000 Armour to reduce a 500 dmg hit by 50%. If we use AA(13% leess physical) aswell, it is another multiplier. 500. 0.61. 0.87 = 265.35. Damage reduction while out of stealth is also being reduced from 62 percent to 54.4 percent. As for the duration of the Super, it’s being reduced to 14.5 seconds while out of stealth and not attacking. While in stealth and not attacking, it’s duration has gone down to 23.5 seconds. Feb 16, 2014  I would levy damage over life. Life steal is great to have but if you aren't doing much damage, you aren't gaining much life. The more damage you do, the more life you steal= surviving much easier:) = I have a wizard, although I don't run with the character very often, but here are my stats and skills: With scoundrel as follower. Damage reduction while out of stealth is also being reduced from 62 percent to 54.4 percent. As for the duration of the Super, it’s being reduced to 14.5 seconds while out of stealth and not attacking. While in stealth and not attacking, it’s duration has gone down to 23.5 seconds. Nov 25, 2017  So right now 'Rise' gives 33% dmg reduction and also protection as well but how much dmg reduction can we get from the two combined (let's say I use spectral armor for example) Is it 66% dmg reduction (from 1000 dmg only getting 340) or the 33% of the 33% (from 1000 dmg I get around 449 dmg)? Or is it calculated some other way?

DamageReduction = Armor / (Armor + 400 + 85 * (AttackerLevel + 4.5 * (AttackerLevel - 60)))
This matches the paper doll values at player level 60. The variable DamageReduction is a decimal number, such as .603, meaning of course 60.3% physical damage reduction. The Armor cap is widely reported to be 75% damage reduction (I have no confirmation of this, only old forum posts). Against a level 63 mob (i.e. a raid boss) this gives an Armor cap of 20708. However, given limited data about how the damage reduction scales with enemy level, it is still difficult to say for certain if this formula works for enemy level 63. Use at your own risk.
Now, onto how Armor is applied from gear, abilities and talents. Since I play a feral tank, this was written with feral druid in mind.How much dmg reduction the spectral have a house
A feral druid gains a few Armor multipliers from his abilities and talents. Among these are:
Dire Bear Form: +360% Armor contribution from items
Bear Form: +180% Armor contribution from items
Thick Hide 5/5: 10% additional Armor contribution from items
I'd like to distinguish at this point between Base Armor and Bonus Armor. Base Armor is the white Armor value that appears on an item's stats. Bonus Armor refers to Armor from any other source, such as Agility, Mark of the Wild, Elixir of Superior Defense, the Shadowcraft 2 piece set bonus, and others. All Base Armor receives the above multipliers for Dire Bear Form and Thick Hide, while all Bonus Armor does not; the latter is simply added after the multipliers are applied. Therefore, for bear druids, 1 Base Armor = (100% + 360%)*1.1 = 4.6*1.1 = 5.06 Bonus Armor in terms of mitigation provided.
The correct Armor formula for Dire Bear Form with 5/5 Thick Hide at level 60 is:
Armor = 4.6*1.1*(Base Armor) + 2*(Agility) + (Other Bonuses) + 110
Since this formula works perfectly for Dire Bear Form, I will conjecture that the following formula works for everyone:
Armor = (Multipliers)*(Base Armor) + 2*(Agility) + (Other Bonuses) + (Armor value with no gear equipped)

How Much Dmg Reduction The Spectral Have One

If you have any corrections or comments, feel free to post below. I will make changes to this post as necessary.

Comments are closed.