Does Intellect Increase Dmg For Elemetal Shaman

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Please review and [https://wow.gamepedia.com/index.php?title=Spell_critical_strike&action=edit update] as needed.'>
This article is about spell critical strikes only. For physical critical strikes, see Critical strike.

Statistics Explanations for Elemental Shaman Mastery, through Mastery: Elemental Overload, causes your spells to have an additional chance to deal additional damage and generate extra Maelstrom. Haste increases the speed of your casts as well as the tick rate of your damage over time effects. May 11, 2017  Enhancement / Elemental Shaman noobish pvp (I know I suck). Didn't have enough enhance for a full video so I figured I'd mash with some of my ele clips.

Spell critical strike (often abbreviated as 'spell crit') is when a spell or magical effect (most damaging spells, healing spells, some damage over time effects) has an increased effect. To see your chance to critically strike with spells, open your character pane and view your spell stats. Mobs are unable to get critical strikes with spells.

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Spell critical strike chance is gained from both critical strike rating and intellect, as well as various talents and abilities.

  • 3Increasing spell crit chance
  • 5Using spell crit effectively

Spell crit damage

The size of spell crits depends on the character's class and spec, as well as the spell cast:

  • All healing crits heal for 200% of the normal amount
  • All druid, mage, priest, shaman and warlock crits deal 200% normal damage
  • Elemental shaman crits deal 250% normal damage through [Elemental Fury].

With damage over time, heal over time and area of effect spells, spell critical strike chance applies independently to each tick and each target.

Certain metagems, such as the [Chaotic Shadowspirit Diamond], increase spell critical strike damage beyond 200%.

Base spell crit chance

The base chance to critically strike with spells is based on the Intellect attribute and a class specific constant.

Intellect per crit %Class-specific
constants
ClassLevel 60Level 70Level 80Level 85
Druid60.9880166.16648.911.85
Mage69.8880166.16648.910.91
Paladin54.0780166.16648.913.336
Priest66.4580166.16648.911.24
Shaman57.1680166.16648.912.2
Warlock60.6180166.16648.911.701

Increasing spell crit chance

Spell critical strikes have a generally low chance of occurring, however, you can increase your crit chance in certain ways:

  • Talents (some classes)
  • Potions (temporary)
  • Buffs (temporary)
  • Debuffs (temporary)

Critical strike rating

Does Intellect Increase Dmg For Elemental Shaman Minecraft

The easiest method to increase the chance of a critical strike is to equip gear with the attribute 'Increases your critical strike rating by 'x'.' For some classes, critical strike rating is of less value. Unlike Intellect, critical strike rating increases the chance to get a critical strike equally for all classes.

Critical strike rating required for 1%
Level 60Level 70Level 80Level 85Level 90
1422.076945.901179.28600

Formula

For a level 85 character:

Note:

  • Talents that affect the crit chance of 'all spells' (e.g.: [Piercing Ice]), or talents that specifically affect spells of a certain school, directly add to the calculated 'Crit Chance %' on the character pane.
  • Talents that only affect the spell crit chance of a specific spell are NOT included in the spell 'Crit Chance %' on the character pane.
  • Mousing over the 'Intellect' value in your character pane will show you the Intellect portion of your spell 'Crit Chance' (eg: 'Increases Spell Critical Hit by x.xx%'). This works out to the '(INT/648.91)+ClassConstant' portion of the formula.

Does Intellect Increase Dmg For Elemental Shaman 1

Using spell crit effectively

When evaluating the tradeoff between critical strike rating and other secondary stats, there are some things to consider:

  • Some classes have abilities or talents which proc off of spell critical strikes, as do some items.
  • Spell crit can lead to more unpredictable damage. As such, it can be powerful, but unreliable.
  • In group PvE, a string of 'lucky' spell crits can pull aggro off the tank, possibly resulting in a dead caster.
  • In PvP, a string of 'lucky' spell crits can take your opponents by surprise or simply overwhelm their defences, winning you the fight. Steady, predictable damage is easily anticipated and defended against; sudden spikes of damage are hard to anticipate and often impossible to defend against.

Does Intellect Increase Dmg For Elemental Shaman 3

Spell hit or spell crit?

Without considering factors such as talents, a 1% increase in spell crit chance will result in a gain of 0.5% or 1% of a spell's base damage (depending on class/spec, see above), whereas a 1% increase in spell hit chance will always give a 1% increase of a spell's base damage. When dealing with 150% crits, this may make reaching the hit cap for your chosen area of play more valuable than increasing crit chance.

Numerous talents proc from crits (Ignite, [Divine Aegis], [Master of Elements]), while many more proc from certain spell hits regardless of crits. These talents can significantly increase the desirability of increasing your crit chance. It should also be remembered that hit affects other types of spell such as ccs ([Polymorph], [Hammer of Justice], [Psychic Scream]), which can often be even more critical than damage.

In general, increasing crit chance without reaching your hit cap will lead to more unpredictable effectiveness, in terms of damage, talent procs and even ccs. This can be handy for PvP, where sudden burst damage can surprise and overwhelm opponents, but can also cause crucial spells to miss at critical moments.

There is still debate whether spell casting is based on a one-roll system (like 'normal' melee) or not, although there is currently overwhelming evidence that it is a 'two-roll' system - hit rolled for first, followed by a roll for crit.[citation needed]

Patch Changes

  • Patch 6.0.2 (2014-10-14): Spell Crit %, Melee Crit %, and Ranged Crit % have been merged into a universal Crit %.
  • Patch 5.0.4 (2012-08-28): All spells now have a base critical damage bonus of 100%, up from 50%.
  • Patch 4.2.0 (2011-06-28): All healing spells now crit for 200% instead of 150%.
  • Patch 4.0.1 (2010-10-12):
    • Damage over time effects and channels are now capable of critically striking (there are some exceptions to this, such as Ignite).
    • All mage and warlock spells now crit for 200% damage.
    • Balance druids, shadow priests and elemental shamans receive a specialization bonus allowing their spells to crit for 200% damage.
  • Patch 3.0.2 (2008-10-14):
    • Spell Critical Strike Rating has been merged into Critical Strike Rating.
    • Channeled spells such as [Blizzard] are now capable of critically striking.
  • Patch 2.0.1 (2006-12-05):Combat Rating System introduced. Items no longer increase spell critical strike chance by a fixed percentage.
Elemetal
Attacks
Mitigation
Avoidance
Elemetal

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So what exactly is the difference
If using let's say a fire skill and got 1 item of either 10% spell or elemental increase the damage increase would be the same of either of them right??
And playing as a Witch is your normal attack considered to be a 'Spell' attack with a wand or elemental?
Posted by
SAKRAY
on Apr 5, 2012, 9:24:05 PM
10% spell damage or elemental damage will do the same on a fire spell.
But 10% spell damage will increase chaos damage, unlike elemental damage.
Do you mean basic attack with wand? No, it isn't spell damage. But if the wand deals elemental damage, %increased elemental damage will work on it.
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Posted by
on Apr 5, 2012, 9:34:40 PM
Ah oke thanks for the quick awnser and chaos damage is a special kind of damage or?
Also to increase wand damage I have to get STR/Pysical boosts?
edit:
Also if your weapon has like 6 cold damage does elemental increase only increase the 6 cold damage portial of the basic atk?
Last edited by SAKRAY on Apr 5, 2012, 9:58:46 PM
Posted by
SAKRAY
on Apr 5, 2012, 9:40:36 PM
Strength does not increase the physical damage of ranged weapons unless you get the keystone passive that allows it to do so, or support your attack skill with it.
Increased spell damage will increase the damage of all of your spells, including chaos spells as was stated.
If you a weapon with elemental damage attached to it, increased elemental damage will only increase the elemental portion, not the physical portion of your attack. However, you can get decent elemental levels on your attacks by utilizing elemental hit, lightning strike, lightning arrow, fire arrow, molten strike, or glacial hammer. These all add or convert a large amount of elemental damage to your attacks, and increased elemental damage will add to all of them (but spell damage will NOT because they are attacks and not spells).
Last edited by Kraide on Apr 5, 2012, 10:10:31 PM
Posted by
Kraide
on Apr 5, 2012, 10:10:10 PM
'
Ah oke thanks for the quick awnser and chaos damage is a special kind of damage or?

yes, chaos damage isn't reduced by elemental resist or armor, and it bypass energy shield.
Some enemies have chaos resist though, but it just reduces the damage a bit, you can still kill them.
'
SAKRAY wrote:
Also if your weapon has like 6 cold damage does elemental increase only increase the 6 cold damage portial of the basic atk?

yes, if you get the %increase ele damage from a passive, it will increase the 6 cold damage on your weapon.
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Posted by
on Apr 5, 2012, 10:42:22 PM
I know this thread is old but if someone sees it I would be glad to get an answer. so if i understand this correctly. Elemental DMG boost all forms of attacks/spells that have some sort of element in it. And spell DMG only increeses the dmg of actual SPELLS.
I have done a Witch where i go heavy into lightning DMG (dont know if it is good late game or not but i wanna try it). So i can both get spell dmg and elemental dmg to boost the damage of my lightning spells such as spark and lightning trap for exampel?
Posted by
on Nov 9, 2013, 2:18:35 PM
Both spell dmg and elemental dmg will boost the damage of your lightning spells.
Posted by
sydgame
on Nov 10, 2013, 2:10:09 AM
I have a witch doing cold damage. I was told that x% increased elemental damage passives not only increases the cold damage but also increases chill and freeze damage so is better bang for buck than x% increased spell damage passives.
Using Freezing Pulse, Ice Nova and Ice Spear.
Is this right? Thanks in advance.
~DemiDemon~
Playing almost every day since Beta version 0.9.1 in 2011.
Last edited by DemiDemon on Mar 11, 2014, 12:23:46 AM
Posted by
DemiDemon
on Mar 11, 2014, 12:19:10 AM
'
I have a witch doing cold damage. I was told that x% increased elemental damage passives not only increases the cold damage but also increases chill and freeze damage so is better bang for buck than x% increased spell damage passives.
Using Freezing Pulse, Ice Nova and Ice Spear.
Is this right? Thanks in advance.

In short, no.
'Chill and freeze damage' doesn't exist. Chill and freeze duration is based on the damage dealt by the hit that triggered them. Anything that increases the damage of the original hit increases the duration of chill/freeze. No extra damage is dealt to a monster just because you chilled or froze it.
Whoever told you that is getting chill/freeze mechanics mixed up with ignite/burn mechanics.
You're welcome to make a new thread for this kind of thing instead of bumping really, really old ones. PoE has changed a lot since Open Beta started, much less 2012.
Last edited by KG31459 on Mar 11, 2014, 12:54:00 AM
Posted by
KG31459
on Mar 11, 2014, 12:52:09 AM
'
Whoever told you that is getting chill/freeze mechanics mixed up with ignite/burn mechanics.
Thanks for the answer.
Yeah, he had a fire witch and I assumed that what applied to one element would naturally apply to another - my bad.
'
KG31459 wrote:
You're welcome to make a new thread for this kind of thing instead of bumping really, really old ones. PoE has changed a lot since Open Beta started, much less 2012.
Again, my bad. After looking over the site for 20 mins I resorted to Googling the term 'elemental damage vs spell damage' and this was the only result close to what I wanted to know. When it didn't give me quite the answer I needed I thought it better to post in a similar thread rather than start another and end up with even more thousands of threads that are next-to-impossible to search through.
Thanks.
~DemiDemon~
Playing almost every day since Beta version 0.9.1 in 2011.
Posted by
DemiDemon
on Mar 11, 2014, 1:24:17 AM

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