Wow Legion 7.1.5 Best Aff Talents High Dmg

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  • Item Level475
  • Encounter TypeMax
  1. Wow Legion 7.1.5 Best Aff Talents High Dmg Software
  2. Wow Legion 7.1.5 Best Aff Talents High Dmg 1
  3. Wow Legion 7.1.5 Best Aff Talents High Dmg 3
  • 1Arcane MageView Breakdown66,806 DPS
  • 2Beast Mastery HunterView Breakdown64,085 DPS
  • 3Marksmanship HunterView Breakdown62,214 DPS
  • 4Unholy Death KnightView Breakdown61,918 DPS
  • 5Enhancement ShamanView Breakdown61,124 DPS
  • 6Balance DruidView Breakdown60,077 DPS
  • 7Survival HunterView Breakdown59,749 DPS
  • 8Havoc Demon HunterView Breakdown59,138 DPS
  • 9Elemental ShamanView Breakdown59,060 DPS
  • 10Frost Death KnightView Breakdown58,390 DPS
  • 11Fire MageView Breakdown57,614 DPS
  • 12Affliction WarlockView Breakdown56,833 DPS
  • 13Feral DruidView Breakdown56,626 DPS
  • 14Assassination RogueView Breakdown55,634 DPS
  • 15Destruction WarlockView Breakdown55,415 DPS
  • 16Retribution PaladinView Breakdown55,072 DPS
  • 17Frost MageView Breakdown54,894 DPS
  • 18Demonology WarlockView Breakdown54,585 DPS
  • 19Subtlety RogueView Breakdown54,395 DPS
  • 20Windwalker MonkView Breakdown54,253 DPS
  • 21Shadow PriestView Breakdown52,565 DPS
  • 22Outlaw RogueView Breakdown52,164 DPS
  • 23Fury WarriorView Breakdown50,102 DPS
  • 24Arms WarriorView Breakdown49,165 DPS

DPS Rankings Overview

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.

Common Questions

The damage meters for my boss fights look very different than these rankings. Why?
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.

  • Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
  • Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
  • Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.

How do these rankings compare to other sources that use raid logs to show spec comparisons?
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.

Affliction Warlock PvE Talent Build. Below is our recommended talent build for maximizing damage output. Many different combinations of talents can be effective, so while the below build is our recommendation-take the time to read each talent and decide for yourself. Jul 29, 2019  On this page, you will find out the best talents for each tier for your Affliction Warlock in World of Warcraft — Battle for Azeroth (BfA) 8.3. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents. Succionar vida: An extra DoT that heals you for 30% of the damage it deals. Best for single target outright. Tier 3 (Level 45) Talents for Aff Lock. Piel de demonio: Piel de demonio recharges your Parasitar alma shield by 1% every second.

In Legion, you will be spending a great deal of your time doing things out in the world. First, with leveling to 110 and then doing world quests every day after you reach max level. In some cases, this calls for a different selection of talents than what you’d normally use in something like a dungeon or raid.

If you’ve done any kind of soloing in patch 7.0, you may have noticed our overall soloing capability has diminished. That’s a rant for another time, but there are some ways to make things better, and it starts with your pet.

Pet talents and families

In the past, it wasn’t really necessary to do this, but in Legion you are going to want to spec your pet into Tenacity for Blood of the Rhino, Great Stamina, Last Stand, and Thunderstomp while soloing. Yes, you’ll sacrifice Ferocity’s damage (Spiked Collar), but in this case the DPS sacrifice is worth it. Your pet spec is now global across all of your pets, so be sure to swap back to Ferocity for any kind of group content. Once you hit level 110, maybe you’ll get lucky and get The Apex Predator’s Claw to get the best of both worlds.

As for a pet family, I’d recommend any pet with a damage reduction ability: Basilisks (some nice new models in Legion), Beetles, Clefthooves, Crabs, Quilen, Shale Spiders, or Turtles. If you’re playing Beast Mastery, Spirit Beasts are another alternative for the extra heal they can use on themselves. These abilities will keep your pet alive longer and let them tank more mobs simultaneously.

Wow Legion 7.1.5 Best Aff Talents High Dmg

Wow Legion 7.1.5 Best Aff Talents High Dmg Software

Beast Mastery talents

Level 15: Way of the Cobra. To be honest, there’s no wrong answer in this tier. Way of the Cobra is good single target damage, Dire Stable gives you more Focus, and Big Game Hunter finds use because you are frequently attacking new targets to take advantage of it.

Wow Legion 7.1.5 Best Aff Talents High Dmg

Level 30: Stomp. It’s great AOE damage and it’s automatic. It turns your charging Dire Beasts into actual projectiles! The other choices aren’t bad at all, but this is my favorite.

Level 45: Posthaste. Allows you to quickly get around without having to mount up in between every single group of mobs.

Level 60: Bestial Fury. Don’t hold onto your Bestial Wrath for a special occasion. Use it whenever it’s up and take advantage of this talent.

Level 75: Binding Shot. Beast Mastery doesn’t have much CC left, but this is a nice one. If you have a large number of enemies about to kill your pet, drop this on them and pull your pet back a few yards so it can trigger. Your pet should be able to heal up during the stun, hopefully enough to finish them off with its Beast Cleave.

Level 90: A Murder of Crows. Why this over an AOE talent? Because of the cooldown reset mechanic, and the fact that it deals high DPS (it’s buffed by Mastery as well). Questing mobs don’t survive for very long, meaning you can use this talent continuously. The other choices aren’t bad (Barrage in combination with Misdirection is quite nice), but this is what I prefer.

Level 100: Aspect of the Beast. In combination with a Tenacity specced pet, this talent ensures your pet is taking 15% less damage most of the time. If you feel like your pet doesn’t need the extra damage reduction (I like it because it lets me pull more mobs simultaneously), then use Stampede once you’ve gathered a big group of mobs together.

Marksmanship talents

Level 15: Lone Wolf. Wait a minute! No pet for soloing? Well, Marksmanship was originally designed without a pet and it works well without one. I find it’s better to kill things quicker than have a pet, especially considering the talent in the next tier. There’s nothing wrong with keeping your pet around, but I would only bother with Steady Focus if you’re taking Sidewinders.

Level 30: Black Arrow. This is part of the reason you don’t really need a pet. The minion summoned from Black Arrow will taunt targets for you. If they’re still alive when the minion disappears, they’re probably close to dead anyway.

Level 45: Posthaste. Allows you to quickly get around without having to mount up in between every single group of mobs.

Level 60: Patient Sniper. This takes away Marksmanship’s ramp up time, which is great for questing and leveling. Now you no longer need to get 3 stacks of Vulnerable on the target to do full damage. The extra Focus is a nice bonus. Especially good when combined with Sidewinders.

Level 75: Camouflage. I personally like Camouflage for sneaking around mobs I don’t want to deal with. If you feel like you need some extra crowd control to keep enemies off you, then go for Binding Shot.

Level 90: Barrage. This is a more attractive talent for Marksmanship compared to Beast Mastery, especially with the buffed range and damage from Sniper Training. A Murder of Crows isn’t a bad choice either.

Level 100: Sidewinders. This talent hits everything in front of you, similar to Barrage. It instantly applies Vulnerable, plus it will mark everything it hits for some pretty easy Marked Shots. In combination with Patient Sniper you’ll be able to make quick work of anything. If you dislike the playstyle, go for Piercing Shot.

Survival talents

Level 15: Throwing Axes. These cost hardly any Focus and deal decent ranged damage, so if your Harpoon is on cooldown you can also pull mobs from range with it. Way of the Mok’nathal requires ramp up time which is not ideal for this sort of thing. Animal Instincts is the option if you don’t want an extra button to worry about.

Level 30: Snake Hunter. On demand burst damage to quickly deal with more difficult targets. A Murder of Crows is also a good choice (and gives you another ranged attack).

Level 45: Posthaste. This isn’t quite as useful as the Beast Mastery and Marksmanship version, but extra movement speed is never a bad thing (especially as melee). The competing options just aren’t that great, though Farstrider is nice if you can get it to proc.

Level 60: Improved Traps.Explosive Trap is your bread and butter and this allows you to use it more often. Not to mention the cooldown reduction on your other traps.

Level 75: Camouflage. I don’t need to explain the benefits of being to stealth around as a melee class. Besides, Survival already has quite a bit of CC with its traps.

Level 90: Dragonsfire Grenade. Costs no Focus, deals great damage. Need I say more? Another decent option is Serpent Sting, which you can apply to multiple mobs with Carve.

Level 100: Expert Trapper. Remember what I said about Explosive Trap being your bread and butter? Well this makes it even better. On top of that it makes your CC traps more effective.

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As a reminder, you can now only change talents in rested areas. Most major quest hubs will have an innkeeper and a small rested area for you to do this. You can also buy or craft Tomes of the Tranquil Mind to change your talents anywhere.

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