Vindictus How To Get Additional Dmg

It's the best DPS increase after you cap attack (and maybe CF for level 100 raids). It's hard to give an exact number since add dmg is multiplied by a factor that scales off your attack (6.25 at 10k effective attack), but I've been told that it's a 5.88% DPS increase per 100 add. Let me give u an example.you have around 280 attack power, and you do like 10k damage with ur best crit, additional damage is 150 or 200 that will make a 10200, and attack gems are like 10-15 attack power and doesnt need to trigger, witch you think its more effective? Make ur own conclusions.

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Vindictus How To Get Additional Dmg
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Vindictus How To Get Additional Dmg Account

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Vindictus How To Get Additional Dmg File

I'd done some experiments.
google spreadsheets: spreadsheets/d/19Arc7ogKlfMlFSrngRpn4TbHuT0lGJ_GA5jwpmGpYRE
damage formula = (Effective ATT * BAL + Additional damage multiplier * Additional damage * BAL) * skill multiplier
Effective ATT: A function of ATT, DEF and ALR. (ATT-DEF) is capped at 10,000 if there is no ALR.
BAL: (balance/100 ~ 1.00) with step 0.005
Additional damage multiplier: vary by ATT, DEF and ALR. When ATT is over ATT cap and no ALR, this value ~ 6.25.
Effective ATT:
When there's no additional damage, the precise Effective ATT can obtain by raw_damage_calculator because the possible value of damage is limited.
3rd order polynomial can fit the data quite nicely with error < 0.01%.
The formula by Ainama in 2013 can fit too with error < 3%.
There's a newer formula in 2015, but I don't fully understand...
Additional damage multiplier:
The effect of additional damage can be obtain by subtracting effective ATT from raw ATT. Sadly, the raw ATT is no longer obtain by raw_damage_calculator. My guess is that there's a separated balance roll in additional damage part, so that the damage value is spread. So I have to use more data to get a more reliable value.
The multiplier is quite linear to (ATT-DEF) when (ATT-DEF)>3000.
The statement 'Effectiveness of additional DMG will vary by your ATTand monster's DEF' seems correct.
Attack Limit Release:
This is the part that I'm not sure about. The data point is few and error is larger compare to the above 2 experiments. But a least it shows that ALR affects Additional damage multiplier as well.

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