- Targets1
- Item Level445
- Encounter TypeMax
I suppose a level 1 Rogue Feat could solve the problem as well, but again, seems like a heavy tax to get +4 to damage (at most) with a weapon that already does on average less damage than a crossbow (and since they both effectively have a reload of '1' until the Rogue gets Quickdraw as a Level 2 Class Feat, I'd argue it's preference at best). Sub Rogue here, why does no one seem to play my spec? My experience of Sub has proven to me that it does much better AOE damage than both Assassination and Outlaw, and only falls short on single target from Assassination by a small margin (Although this may be due to the traits I focused on first, and possibly because my haste is VERY low).
- 1Arcane MageView Breakdown48,112 DPS
- 2Beast Mastery HunterView Breakdown45,900 DPS
- 3Enhancement ShamanView Breakdown44,628 DPS
- 4Marksmanship HunterView Breakdown44,274 DPS
- 5Unholy Death KnightView Breakdown43,594 DPS
- 6Elemental ShamanView Breakdown43,383 DPS
- 7Balance DruidView Breakdown43,106 DPS
- 8Survival HunterView Breakdown42,588 DPS
- 9Havoc Demon HunterView Breakdown42,250 DPS
- 10Frost MageView Breakdown41,427 DPS
- 11Frost Death KnightView Breakdown41,237 DPS
- 12Windwalker MonkView Breakdown41,230 DPS
- 13Assassination RogueView Breakdown40,681 DPS
- 14Subtlety RogueView Breakdown40,619 DPS
- 15Fire MageView Breakdown40,606 DPS
- 16Feral DruidView Breakdown40,526 DPS
- 17Retribution PaladinView Breakdown40,424 DPS
- 18Destruction WarlockView Breakdown39,808 DPS
- 19Demonology WarlockView Breakdown39,749 DPS
- 20Affliction WarlockView Breakdown39,078 DPS
- 21Outlaw RogueView Breakdown38,814 DPS
- 22Shadow PriestView Breakdown35,864 DPS
- 23Arms WarriorView Breakdown28,754 DPS
- 24Fury WarriorView Breakdown28,511 DPS
DPS Rankings Overview
These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.
Common Questions
The damage meters for my boss fights look very different than these rankings. Why?
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.
- Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
- Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
- Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.
How do these rankings compare to other sources that use raid logs to show spec comparisons?
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.
I tried searching for this but came up with nothing. So I am going to share the 2 exploits I've found. First, you need to be on a Priest. Also you must be specced Shadow for this to work. Make a 2 macros: #showtooltip Shoot /castsequence !Shoot, !Shoot and now for the second one: /cast !shoot /cast devouring plague Bind the first to 1, and the second to 2. Now, press 1 then when your wand spell is in the air shooting at the target, spam your 2 button. It will cast devouring plague repeatedly with no GCD. Repeat as needed. ****Also you can replace devouring plague with holy nova and there will be NO GCD! Now for Invisibility make a macro: /cancelaura dispersion - Get on a mount of your choice and be in shadowform. Then, cast dispersion and then hit your macro. You are now invisible. *Tested and working on Crusadegaming most likely works on many others |
Rogue With No Item Does No Dmg Start
Enjoy!credits: ingridcole
one of the answers, posted november 8:
Rogue With No Item Does No Dmg Turn
Confirmed on WoWbeez and WoWGasm, works! +rep Also you can do with mage /cast !shoot /cast Arcane Explosion the invisibility doesnt work for me. |
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