Mar 23, 2014 Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Mitigate Wounds; NEW: When activated, Hercules heals himself instantly and then heals himself again for a% of damage taken after 4s. Also, Hercules gains Bonus Magical and Physical Protections for the duration. Initial Heal 60/100/140/180/220. Heals for 30/40/50/60/70% of damage taken after 4s. Protections 10/20/30/40/50.
How To Mitigate Dmg In Smite Pc
Feb 22, 2014 If you don't have any protections, you can't mitigate damage. Therefore, damage mitigated is related to your protections. The first value, damage taken, is the damage you took to your health. The second value, damage mitigated, is the damage you prevented, or, in other words, the damage that you would have taken either way if your protections. Oct 25, 2014 Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat.
How To Mitigate Dmg In Smite 1
Now I will Be Add Detailed Information for her Skills
Da Ji's sharp claws cause her enemies to Bleed when struck by her basic attacks. Bleeding causes the enemy to take additional damage every 1s for 2s. Bleed can stack any number of times on the same target.
Ability Type: Passive
Damage per Tick: 5 (+10% of your Physical Power)
Da Ji heats up her claws, causing her next successfully hit Basic Attack to burn the target, dealing instant bonus damage, additional damage every 1s for 3s and Slowing them for 3s. Da Ji gains Haste when this ability activates, which lasts until she hits a target.
Ability Type: Stim
Burst Damage: 30 / 60 / 90 / 120 / 150 (+45% of your Physical Power)
Damage per Tick: 10 / 20 / 30 / 40 / 50 (+15% of your Physical Power)
Slow: 10 / 15 / 20 / 25 / 30%
Cost: 50
Cooldown: 7s
Da Ji lashes out with her claws at nearby enemies, executing 4 strikes that damage all enemies in range and apply the Bleed from Torture Blades.
While this ability is channeling Da Ji moves freely in all directions, gains 40% Movement Speed, immunity to Slows and Knockups, and her tails mitigate damage dealt to her by enemy gods who are behind her.
Ability Type: AoE
Damage per Hit: 15 / 40 / 65 / 90 / 115 (+30% of your Physical Power)
Damage Mitigation: 20 / 25 / 30 / 35 / 40%
Range: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Trickster Spirits Da Ji selects a single allied or enemy target and teleports to their location after a short delay. Upon arriving at the target, she lashes out with her claws, dealing damage and applying the Bleed from Torture Blades to all enemies around her.
Ability Type: Teleport
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 17s
Da Ji summons her signature torture device, the Paolao. As she hovers above the device she may fire up to 3 shots. Enemy gods hit take damage and become Chained and Slowed. At the end of her ability chained enemies are pulled to the Paolao becoming Stunned and then taking damage 3 times over 2s. If a god hit by this ability becomes Crowd Control Immune at any time, they break the Chain on them and cannot be Chained again until this ability ends.
Ability Type: Projectile
Shot Damage: 70 / 80 / 90 / 100 / 110 (+60% of your Physical Power)
Chain Slow: 20%
Pull Damage per Tick: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Pull Stun Duration: 1s
Range: 80
Cost: 100
Cooldown: 100s
While this ability is channeling Da Ji moves freely in all directions, gains 40% increased Movement Speed, immunity to Slows and Knockups, and her tails mitigate Damage dealt to her by Enemy Gods who are behind her. Notes: Has a duration of 2s. Can deal up to 60/160/260/360/460 (+120% of your physical power) damage. R/Smite: Smite is a third-person multiplayer online battle arena video game developed and published by Hi-Rez Studios on PC, XB1, PS4 and Switch.
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